Haptics

@nativescript/haptics

Playing haptics can engage people’s sense of touch and bring their familiarity with the physical world into your app or game.

~ Developer docs

For iOS and Android development.

Thank you to Eddy Verbruggen for providing nativescript-taptic-engine as this continues its evolution by streamlining the API and adding Android support, inspired by react-native-haptic-feedback.

Installation

npm install @nativescript/haptics

Usage

API

selection

Use selection feedback generators to indicate a change in selection.

  • TypeScript

  • JavaScript

import { Haptics } from '@nativescript/haptics'

Haptics.selection()
const Haptics = require('@nativescript/haptics').Haptics

Haptics.selection()

notification

Use notification feedback generators to indicate successes, failures, and warnings.

There are 3 notification types: HapticNotificationType.SUCCESS (default), .WARNING, and .ERROR.

  • TypeScript

import { Haptics, HapticNotificationType } from '@nativescript/haptics'

Haptics.notification(HapticNotificationType.ERROR)

impact

Use impact feedback generators to indicate that an impact has occurred. For example, you might trigger impact feedback when a user interface object collides with something or snaps into place.

There are 3 impact styles: HapticImpactType.LIGHT, .MEDIUM (default), and .HEAVY.

  • TypeScript

import { Haptics, HapticImpactType } from '@nativescript/haptics'

Haptics.impact(HapticImpactType.HEAVY)

HapticsFallback (requires at least iPhone 6s)

With older phones you can use the following conditional to use the fallbacks:

if (!Haptics.isSupported() && Haptics.is6SAnd6SPlusSupported()) {
  // use HapticsFallback
}

This uses an undocumented feature which may get your app rejected when reviewed by Apple. People have used this approach without problems though.

weakBoom

This triggers the same effect as the 'Peek' in 'Peek & Pop', a very brief vibration.

  • TypeScript

  • JavaScript

import { HapticsFallback } from '@nativescript/haptics'

HapticsFallback.weakBoom()
const HapticsFallback = require('@nativescript/haptics').HapticsFallback

HapticsFallback.weakBoom()

strongBoom

This triggers the 'Pop' effect of 'Peek & Pop', which is a bit more profound than the 'Peek' effect.

Code-wise, this is exactly the same as weakBoom, except for the function name of course.

burst

This triggers the 'Nope' effect you get when fi. force touching a home icon which doesn’t have any action. It’s a short burst of 3-ish 'weak booms'.

Code-wise this is exactly the same as weakBoom and strongBoom, except for the function name of course.

Changelog

  • 3.0.0 Moved to @nativescript/haptics and added Android support. Adjusted naming conventions.

  • 2.1.0 Modernized the code a little, migrated to the plugin seed structure, and added a Vue demo.

  • 2.0.0 Added official API for iPhone 7. Moved the old API to TapticEngineUnofficial.*. Requires Xcode 8 to build.

  • 1.0.0 Initial release, unofficial API only. Compatible with any Xcode version.